![]() ![]() Safety Tools: A write-up on recommended safety tools (X-Card, Movie Ratings, Lines & Veils) to help your group with sensitive subject matters. ![]() Monster Science: A robust crafting system to create whatever contraptions and alchemical concoctions you can imagine.Powerful Ritual Magic: This extends magic further, allowing the creation of very powerful magical effects, though you must fulfill some special requirements and fight off those who might seek to stop your rituals.Flexible Spell System: Players choose a specific path of magic or god they worship, then flexibly create spells of different power levels on the fly.Dark Hearts, Dark Impulses, and Going Feral: Game mechanics that reinforce that you’re a monster.Cycle of Play: Four phases of play (lurking, calamity, raiding, and blowback) that set the pace of dungeon life.Build a Dungeon: Rules for building and drawing out a dungeon together, including traps, tricks, creatures, locks, minions, and things you discover underground.Forged in the Dark: Built on the framework made by John Harper for Blades in the Dark, with significant changes to better represent monstery gameplay. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |